BA (Hons) Independent Games Production (I610)

 


Buckinghamshire New University



BA (Hons) Independent Games Production


Requirements / Wymagania

PRZEDMIOT POZIOM PODSTAWOWY POZIOM ROZSZERZONY
Matematyka minimum 50% lub  ... minimum 40%
J. angielski minimum 90% ustny i pisemny lub ... minimum 60%
Certyfikat językowy IELTS  opcjonalnie jeśli nie spełnisz powyższych wymagań z matury 5.5 opcjonalnie jeśli nie spełnisz powyższych wymagań z matury 5.5
Certyfikat językowy TOEFL opcjonalnie jeśli nie spełnisz powyższych wymagań z matury 87(IBT zdawany przy komputerze)  -
Matura międzynarodowa IB min 32 punkty, matura w starym systemie min. 4, matura dwujęzyczna min.60% - -


Is this course for me?

Interested in the idea of making the next best-selling games app? Want to create cross-platform games and learn about every area of their production? This course helps you master the diverse range of skills required from the indie developer working on your own or in small teams. You’ll have the opportunity to develop an area of specialism and generate a portfolio of work to show potential employers and backers.

As well as learning about game design, 2D and 3D asset creation, drawing and programming, we will also look at how to make money from your creations, how to manage your business and successfully market your games.


A growing sector

As media and computing advances, so too do the careers in this sector. The growth is being fuelled by the availability of inexpensive commercial grade development tools, and simple third party digital marketing options. Combined with an increase in demand for a wider variety of games, the opportunities for independent game developers are increasing.


Every element of the game development process

During this course, you’ll develop game assets from conception through to production. You’ll tackle the design issues faced when building games for mobile and discover how to implement game play through scripts.

As the course progresses, you’ll build on your creative skills and improve your programming ability. As you master new technologies used within Artificial Intelligence, you’ll implement advanced game design techniques into your games projects.

Working on both individual and team based projects, you’ll be given the opportunity to specialise in an area of particular interest. Beyond the creation of exciting new games, you’ll also take business and marketing modules. The entrepreneurial skills acquired in these modules will ensure you have the knowledge to exploit your creative talents to the full.


   


Why choose Buckinghamshire New University?

We have a strong computing department at Bucks and we are members of TIGA, the trade association representing the UK’s games industry.


A wealth of experience

Our lecturing team have a great depth of experience working in the industry and the course benefits from regular visits from professional artists, game designers and developers. These guests provide a great context for the material being taught.


Be involved with some of the biggest gaming companies in the world

We are a member of the PlayStation® Vita Academic Development Programme run by Sony Computer Entertainment Europe (SCEE), which provides access to professional development hardware and software tools for both staff and students.


Work with the best equipment in the industry

In this fast moving industry, equipment and software is constantly evolving. Our course reflects this development and we have invested significantly in our new games lab and in staff with games industry experience. We have established close links with a number of household names within the sector and introduced more specialised games modules within the course.



Modules

This module map provides a list of the modules that make up your course.

Each module is worth a specified number of credits (typically either 15 or 30 credits for undergraduate courses). Compulsory (or ‘core’) modules cover key subject knowledge, while ‘option’ modules enable you to develop your own interests. For a full-time course you must take modules worth a total of 120 credits at each level of the course. The number of option modules you can take depends on the number of compulsory modules at each level. You can find more information about how your course is structured via the Academic Advice pages.

Our teaching is informed by research and employer requirements, and modules change periodically to reflect developments in the subject area. In addition, where we have insufficient numbers of students interested in an option module, this may not be offered. If an option module does not run, we will advise you as soon as possible and help you choose an alternative module.

The modules available on this course are as follows:

YEAR ONE
  • 2D Asset Development
  • Audio and Special Effects
  • Concept Visualisation 1
  • Game Design Theory
  • Maths for Games
  • Mobile Game Development
  • Practical Game Design
  • Programming Concepts
YEAR TWO
  • 3D Asset Development
  • Advanced Game Design
  • AI for Games
  • Character Animation
  • Character Modelling
  • Indie Team Project
  • Level Scripting
  • Mobile Game Project
YEAR THREE
  • Advanced Indie Project
  • Advanced Scripting
  • Business Essentials for Start-ups
  • Concept Visualisation 2
  • Individual Project
  • Marketing Games

Fees for September 2017 to August 2018 entry

  • Full-time Home and EU: £9,250 per year 

 


Questions about fees?

Contact our Student Centre on:

http://studiawanglii.pl/article/8_finanse

Jak złożyć podanie?

http://studiawanglii.pl/article/10_rekrutacja



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