Illustration and Animation BA (Hons) (W490)


Coventry University

Illustration and Animation BA (Hons)

Requirements / Wymagania

Minimum 2 przedmioty na poziomie rozszerzonym (j. ang. się wlicza) - minimum 60%
J. angielski - minimum 75%
Średnia z matury 55% 55%
Certyfikat językowy IELTS opcjonalnie jeśli nie spełnisz powyższych wymagań z matury 6.0, żaden z komponentów nie może być niższy niż 5.5 -
- - -


We enjoy high levels of student satisfaction – 100% of students said the staff were enthusiastic about what they teach in the latest National Student Survey (NSS) 2016. We will encourage you to be imaginative, ambitious and resourceful, preparing you for the challenges of an unpredictable, demanding and globally-competitive world.

For over 150 years, our creative community has played a major role in shaping cultural, political and social lives all over the world. You will be supported by staff that are all active within the fields of Illustration, animation, design and experimental practice for clients including CITV, The Guardian, The Independent, Virgin, Marmite, Ted Baker, Channel 4, Mixmag, Time Out, Radio Times, Macmillan and the BBC.

Why Coventry University?

An award-winning university, we are committed to providing our students with the best possible experience. We continue to invest in both our facilities and our innovative approach to education. Our students benefit from industry-relevant teaching, and resources and support designed to help them succeed. These range from our modern library and computing facilities to dedicated careers advice and our impressive Students’ Union activities.


Course information

Taught by highly acclaimed artists and practitioners whose experience ranges from publishing to animation and CGI, this studio-based course provides an exciting mixture of approaches to animation and illustration, distinguished by an emphasis on storytelling, character creation and the development of a professional ethos.

Our emphasis on industry readiness is one of its core strengths; from the outset, we focus on your professional development to ensure you graduate with the know-how, skills and confidence to your place in the world of the professional creative. Recent graduate Alexandra Balan, for example, has just completed work on the new animated feature film, Ethel and Ernest, voiced by Jim Broadbent, Luke Treadaway and Pam Ferris.

Year one:

During the early stages of the course, we concentrate on developing your creative practice so that you become more self-directed in your studies, more readily able to identify and deepen personal interests and concerns. Drawing is a key element that will underpin your studies; however, to develop your own signature style, you will learn a range of image-making techniques, both traditional and digital, including anatomical study, screen printing and CGI, building key skills in creative image communication.


  • Introduction to Illustration and Animation
  • Studio Practice 1
  • Professional Development 1
  • Professional Practice 1
Year two:

Our focus is helping you to find your unique creative voice, so that you can develop an amazing body of work to demonstrate your subject matter and individual identity to greatest effect. We place an emphasis on ideas generation; you will propose and create multiple pieces of work that are either located in or straddle various media, including print, photography, animation, drawing or painting. More importantly, however, we also provide support in what to do with that work to facilitate a successful creative career. You will be introduced to the wealth of professional possibilities, contexts and contemporary markets for your work across the contemporary creative sector both in the UK and internationally, including publishers, agencies and TV. In fulfilling projects, you may also find yourself involved in design and publicity, creation of exhibition/sales space, installation and presentation of work, a catalogue or other publicity or sales based materials.


  • Illustration and Animation Exploration
  • Studio Practice 2
  • Professional Development 2
  • Professional Practice 2
Placement year:

After your second year, you have an opportunity to undertake a sandwich year studying abroad or on professional placement.

Final year:

By the third year, you should be working independently, exploring individual or collaborative interests to produce self-initiated artistic projects. You will focus on creating a professional body of work, aimed towards your chosen career path, by working with subject specialists to create bespoke projects best suited to your needs. Projects include animation, books, costume design, concept art and production design.


  • External Practice
  • Major Project
  • Dissertation

Why choose this course?

The course’s blend of illustration and animation skillsets gives it both discipline and industry-relevance, deftly anticipating emerging markets and trends. This includes the development of web comics, augmented reality and the use of 3D printed artefacts. Typical graduate portfolios might include complete books, comics, animations and films in a range of technologies and media.

With access to industry-standard software, workshops and studio environments, you’ll have the opportunity to gain practical experience through a mix of in-house assignments, self-initiated tasks, national and international competition opportunities, project briefs and concept visualisation briefs.

We have strong links with many regional arts organisations, for example, the Mead Gallery at the Warwick Arts Centre, Coventry Art space, Coventry Collective//Pod, the Herbert Art Gallery and Museum and the Earlsdon Festival. Whilst studying, we will help you to develop many industry connections, building your professional networks and working on live project briefs and commissions for a wide range of creative organisations, such as D&AD, Penguin and YCN.

 Our acclaimed FACETS talks provide an opportunity to hear direct from some of the most innovative contemporary artists and creative practitioners from the UK and beyond – recent topics have explored current changes in cultural opportunities across Eastern and Western Europe, post-object art practices in the context of digital media and the impact that artists can have on their environments.

International experience opportunities

Our teaching is underpinned by a worldview of contemporary art; this is reflected strongly in the course curriculum which expects students to develop an outward facing approach to their work, examining markets, the possibilities for international dissemination of their work and the opportunity for international study or employment.

You will have the opportunity to study alongside students and staff from many different countries, enhancing your global perspective and intercultural competence. We undertake research at an international level, disseminating our research at such events as the Society for Animation Studies, the Avanca International Cinema Conference and the Athens Institute for Education and Research. Each year we also offer study trips abroad, previously to New York, Barcelona, Prague and Berlin (subject to application and additional costs).

You will be given opportunities to engage with international students throughout the world, working on Online International Learning (OIL) projects.


How much does it cost?

Full-time Home and EU: 

September 2018

  • £9,250 (per year)

Questions about fees?

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Coventry University
Kod UCAS: C85
COVENTRY UNIVERSITY średnia 40% ze wszystkich zdawanych matur min. 55% z przynajmniej dwóch wybranych przedmiotów na poziomie rozszerzonym... więcej
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