Games Art BA (Hons) (W280)

 


Coventry University



Games Art BA (Hons)


Requirements / Wymagania

PRZEDMIOT POZIOM PODSTAWOWY POZIOM ROZSZERZONY
Minimum 2 przedmioty na poziomie rozszerzonym (j. ang. się wlicza) - minimum 60%
J. angielski - minimum 75%
Średnia z matury 55% 55%
Certyfikat językowy IELTS opcjonalnie jeśli nie spełnisz powyższych wymagań z matury 6.0, żaden z komponentów nie może być niższy niż 5.5 -
- - -


Overview

Studying our Games Art BA could mean the games you love playing become the games you’re paid to create! 

The UK was estimated to be the sixth largest video game market In 2015, worth nearly £4.2 billion in consumer spend with around half of UK video games companies are based in London and the South of England.

Developed in conjunction with games industry employers like Radiant Worlds, this exciting course is designed to equip you with the distinctive skillset required to be a successful games artist – integrating art school training with games technology know-how and familiarity.

Delivered in collaboration with the School of Computing and capitalising on expertise within the University-based international Serious Games Institute, this course will develop your understanding of the needs of coders and game developers, at the same time addressing the visual needs of games development. You will learn about industry practices in a simulated games studio environment, gaining a solid grounding in visualisation techniques, character, environment and concept design


Why Coventry University?

An award-winning university, we are committed to providing our students with the best possible experience. We continue to invest in both our facilities and our innovative approach to education. Our students benefit from industry-relevant teaching, and resources and support designed to help them succeed. These range from our modern library and computing facilities to dedicated careers advice and our impressive Students’ Union activities.



 


Course information

The course responds to the growth in the games art sector and the expansion of animation and computer graphics training from the fields of film and television to include the highly-rendered environments within games, with their increased focus on character driven narratives.

Based around our professional studio culture, you will learn high level art skills relevant to the games industry, encompassing visual design and practical games production, immersing yourself in 3D environments and developing in-game content using industry standard 3D modelling, mapping, materials, rigging and dynamic effects.

Year one:

In your first year, you will be introduced to the games industry, its expectations and the core skills that you will need to progress through the next three years

Modules

  • Concept Development
  • Design and Software 1
  • Collaborative Practice 1
  • Professional Practice 1
Year two:

In the second year, you will explore the collaborative culture of studio production, which responds to the need for collegiate communication in a professional working environment. Working as part of a creative and technical team, you will take a project from concept to finished artefact, cultivating the development of high-level creative, observational, technical and rendering skills in the depiction of environments, objects and characters, as well as professional skills in communication, negotiation, persuasion, team working.

Modules

  • Self-Initiated Project
  • Design and Software
  • Collaborative Practice 2
  • Professional Practice 2
Placement year:

After your second year, you have an opportunity to undertake a sandwich year studying abroad or on professional placement.

Modules

  • Study Abroad
  • Professional Placement
Final year:

In your third year and final year, you will create the most significant contribution to your area of practice in the form of a market analysis. You will work on an external project and develop a relevant portfolio of industry facing work that demonstrates a high level of technical and creative ability.

Modules

  • External Project
  • Extending Games Art Contexts
  • Major Project


Why choose this course?

Building on our expertise in animation, graphic design, illustration and games computing, this course offers opportunities to work with animators and illustrators to develop core skills in drawing, perspective and concept development, while learning about the trends and technical developments within the games industry.

You will be taught by industry professionals from the worlds of games, animation and design, who will not only help you to stretch your classical observation, drawing and creative skills, but also develop the technical and professional skills needed to negotiate the world of creative professional practice.

With an emphasis on ideas generation and concept development, we will encourage you to immerse yourself in the realms of world generation and character design, mastering traditional drawing techniques and use of the latest software, ready to make your mark in one of the largest and fastest growing creative industries. We aim to equip you with a thorough understanding of games production processes and the specialist technical, as well as creative, skills employers demand.

During your studies, you’ll develop your own signature style to showcase within a games art portfolio, including designs created for environments, characters, vehicles and props.

You’ll work alongside computing students, gaining an appreciation of their complementary skillsets and the ability to establish a cooperative culture. The Collaborative Practice module is specifically designed to help students on the BA Games Art to understand the language and expectations of coders and to mirror the technical and creative relationships that exist within the industry.


International experience opportunities

Our teaching is underpinned by a worldview of contemporary art; this is reflected strongly in the course curriculum. You will also study alongside students and staff from many different countries, enhancing your global perspective and intercultural competence. You can also undertake a sandwich year of study or work abroad.

We have exchange agreements with <b>Accademia di Belle Arti Bolongna, Universidad Europea de Madrid</b> and <b>Hanzehogeschool Groningen.</b>


   


How much does it cost?

Full-time Home and EU: 

September 2018

  • £9,250 (per year)

Questions about fees?

Contact our Student Centre on:

http://studiawanglii.pl/article/8_finanse

Jak złożyć podanie?

http://studiawanglii.pl/article/10_rekrutacja



Masz więcej pytań?

Napisz do nas na pomoc@studiawanglii.pl

 

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