Illustration and Graphics BA (Hons) (W291)


Coventry University

Illustration and Graphics BA (Hons)

Requirements / Wymagania

Minimum 2 przedmioty na poziomie rozszerzonym (j. ang. się wlicza) - minimum 60%
J. angielski - minimum 75%
Średnia z matury 55% 55%
Certyfikat językowy IELTS opcjonalnie jeśli nie spełnisz powyższych wymagań z matury 6.0, żaden z komponentów nie może być niższy niż 5.5 -
- - -


Harnessing your creative skills and turning them in to exciting career prospects is our aim on the Illustration and Graphics BA.

Supported by facilities, industry-standard software, a broad range of workshops and dedicated studio space, this exciting course aims to help prepare you to work in the growing contemporary fields of illustration, graphic design, animation and creative media both in the UK and internationally.

Providing experience in a wide variety of modern and traditional materials, processes and formats – including print, digital, 3D and moving image – we will encourage you to be imaginative, ambitious and resourceful, preparing you professionally for the challenges and opportunities of working in the global creative economy.

You will be supported by staff who are creative practitioners within the fields of Illustration, Animation, Contemporary Art, Design and Music. Their work has been featured on BBC Radio 3, BBC 6 Music, CITV, The Guardian, The Independent, Virgin, Ted Baker, Channel 4, Mixmag, Time Out, Radio Times and Macmillan. Their highly-acclaimed work includes the Guardian award-winning online comic series Dawn of the Unread, creative projects for the Cultural Olympiad London 2012, exhibitions at Bangkok Cultural Arts and Cultural Centre as well as other exhibitions and performances of work at galleries such as The MAC, Aspex, BMAG, The Herbert, The Ethnographic Museum, Krakow and The ICA.

Why Coventry University?

An award-winning university, we are committed to providing our students with the best possible experience. We continue to invest in both our facilities and our innovative approach to education. Our students benefit from industry-relevant teaching, and resources and support designed to help them succeed. These range from our modern library and computing facilities to dedicated careers advice and our impressive Students’ Union activities.


Course information

We will cover how to develop your drawing and design skills alongside a range of traditional and contemporary media practices.

We will cover how to develop your drawing and design skills alongside a range of traditional and contemporary media practices. Working through a wide range of project briefs, we aim to improve your ability to generate and develop ideas, creating original and inventive design solutions. We will support you as you develop your own individual illustration style and approach, advancing your narrative storytelling, branding, typography, 3D and professional skills in order to be ready to pursue a career in the creative sector.

Typical graduate portfolios might include illustration and or graphic design for a range of purposes, including: editorial illustration; branding and packaging design; children’s picture books; graphic novels and zines; art direction; motional graphics; 2D, 3D and strop motion animation; character and concept design; printed textiles; interior and production design; and clothing brands.

You will be introduced to the wealth of professional possibilities, contexts and present-day markets for your work across the contemporary creative sector both in the UK and internationally. In fulfilling projects, you may also find yourself involved in design and publicity, the creation of exhibition/sales space, installation and presentation of work, a catalogue or other publicity or sales based materials.  

Year one:

The first year focuses on developing your ideas, new skills and applying these to project briefs. You will have the opportunity to learn essential software packages, including the full Adobe Creative Suite, together with key skills in screen print, graphic design, illustration for editorial and narrative, character design and typography. For example, in the past, brief topics have included setting up a pop-up shop, designing typefaces, Illustrating a social movement and creating an international cardboard village.


  • Introduction to Illustration and Graphics
  • Studio Practice 1
  • Professional Development 1
  • Professional Practice 1
Year two:

In the second year, our focus is on developing your personal approach to illustration and design, helping you to find your unique creative voice, so that you can begin to apply this within a professional context and develop an amazing body of work to demonstrate your subject matter and individual identity to greatest effect.

Experimentation is encouraged and you will explore a range of workshops, such as 3D modelling, moving image and digital approaches, including creating a social movement, a narrative illustration brief, designing websites, external competition and professional practice briefs.


  • Illustration and Graphics Exploration
  • Studio Practice 2
  • Professional Development 2
  • Professional Practice 2 
Placement year:

After your second year, you have an opportunity to undertake a sandwich year studying abroad or on professional placement. In the past, students have worked at home and abroad, for example at Ash Gaming, Rawww Design Agency and Christian Aid.


  • Study Abroad
  • Professional Placement
Final year:

By the final year, you will be working independently, developing your own individual creative strengths, skills and project work aimed at externalising your practice beyond University.

Throughout the course, you will be expected to create a highly creative and professionally credible portfolio, which culminates with a substantial project in the final year, aimed towards your chosen career path, working with subject specialists to create bespoke projects best suited to your needs.

Past students have launched their own streetwear brands, created children’s books or designed and art directed magazines, animated short films, created new product branding, designed new games, built theatre sets and staged exhibitions of their work.


  • External Practice
  • Major Project
  • Dissertation 

Why choose this course?

Taught by artists and current practitioners whose experience ranges from illustration, design, print, animation, fine art, music, performance, moving image and CGI, this studio-based course focuses on image and object making. It includes drawing, printmaking, animation, photography and digital – encouraging you to push boundaries to create new and exciting forms of visual communication combining a mixture of approaches.

Experimentation is a key focus of the course and you will experiment across print, 3D and moving image formats. You’ll have access to a wide range of technologies, studios and workshop facilities, including Adobe Creative Suite software, 3D software, screen printing facilities, 3D clay modelling, laser cutting, stop motion animation studio, photography and video resources and digital print bureau.

Our emphasis on industry readiness is one of the course’s core strengths; from the outset, we aim to focus on your own professional development so that you can graduate with the know-how, skills and confidence to find your place in the creative world. There will be opportunities to gain practical experience through a mix of in-house assignments, self-initiated tasks, national and international competition opportunities, project briefs and concept visualisation briefs.

We have strong links with many regional arts organisations, for example, the Mead Gallery at the Warwick Arts Centre, New Art West Midlands, Coventry Art space, the Herbert Art Gallery and Museum, Birmingham Open Media, Flatpack Festival and Eye Candy Festival. These industry relationships provide opportunities to collaborate on a wide range of professional creative briefs, set by practitioners in the field. Past projects have included: student commissions for Coventry City Council’s Swanswell Health Centre; editorial illustrations for the Camping and Caravaning club magazine; video animations for the ‘Specials’; illustrated hoardings for the University’s Engineering and Computing building; and creative briefs set by B-Hive and Glenn Howells Architects.

You have the option of spending a sandwich year studying abroad or on professional placement. In the past, students have worked at the following places: Venice Printmaking Studio, Silverback Studios; Nucleo Design Studios-Italy, Ash Gaming, Rawww Design Agency, Christian Aid and have undertaken Erasmus study placements at Accademia di Belle Arti Bologna and Universidad Europea de Madrid. Additionally, our FACETS talks provide an opportunity to hear direct from some of the most innovative contemporary artists and creative practitioners from the UK and beyond – recent <a href="">topics</a> have explored current changes in cultural opportunities across Eastern and Western Europe, post-object art practices in the context of digital media and the impact that artists can have on their <a href="">environments. 

International experience opportunities

Our teaching is underpinned by a worldview of contemporary art; this is reflected strongly in the course curriculum. You will study alongside students and staff from many different countries giving a great opportunity to enhance your global perspective and intercultural competence. Each year we also offer study trips abroad, previously to New York, Barcelona Prague and Berlin.

There are opportunities to engage with international students throughout the world, working on Online International Learning (OIL) projects. For example, our students have recently participated on brief-driven projects with their peers in Petaling Jaya College of Art and Design (PJCAD) in Kuala Lumpur and Central South University (CSU), Changsha. They were encouraged to think about the nature of illustration and graphics in relation to work being produced to the same brief but on another continent, communicating virtually to consider, compare their different approaches to illustration and graphics. The international nature of this project was intended to challenge assumptions and preconceived ideas about the nature of design and creativity in the contemporary world.

You can also apply to undertake a sandwich year of study or work abroad. Recent opportunities have included placements with Venice Printmaking Studio and Nucleo Design Studios in Italy, while we have exchange agreements with Accademia di Belle Arti Bologna, Universidad Europea de Madrid and Hanzehogeschool Groningen.


How much does it cost?

Full-time Home and EU: 

September 2018

  • £9,250 (per year)

Questions about fees?

Contact our Student Centre on:

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