Animation and Games Art BA (Hons) (W221)




University of Sunderland

Animation and Games Art BA (Hons)

Requirements / Wymagania

PRZEDMIOT (co najmniej 2 przedmioty na poziomie rozszerzonym) POZIOM PODSTAWOWY POZIOM ROZSZERZONY
Matura podstawowa oraz rozszerzona Ogólna średnia ze wszystkich przedmiotów minimum 60% (podstawowe i/lub rozszerzone) Ogólna średnia ze wszystkich przedmiotów minimum 60% (podstawowe i/lub rozszerzone)
Stara matura ocena minimum 3 -
J. angielski minimum 80% minimum 50%
Certyfikat językowy IELTS opcjonalnie jeśli nie spełnisz powyższych wymagań z matury - minimum 6.0 -
- - -

Course overview 

Combine theory and practice to cover all aspects of animation. Gain expertise in industry-standard digital software. Realise your dream of working on the next big animated movie or game.

The film, games and SFX industries are always searching for new talent. BA (Hons) Animation and Games Art will allow you to explore the pre-production pipeline and be able to apply animation to a wide range of media. You will develop a wide range of traditional animation techniques, plus key digital skills in 2D and 3D, while learning the core principles of character-led animation.

The University of Sunderland is a member of the Design and Art Directors Association, and working on live projects is an integral part of the course. You'll be working on entries for festivals and competitions such as Red Bull Canimation and E4 Stings. It's all part of our commitment to mixing academic rigour with practical skills. 


Why us?

  • Graduates work throughout the film, special effects, games, television and computer industries, on projects including The Lord of the Rings, Harry Potter, Grand Theft Auto, Miffy and Corpse Bride
  • 'World-leading' research in Art and Design, according to the latest Research Excellence Framework (REF)
  • 94.2% of our graduates are in employment or further study within six months of graduating, according to DLHE 2015/16 (based on UK undergraduate students)
  • Gives a strong foundation in traditional animation principles while also teaching key digital skills in both 2D and 3D
  • Allows you the creative freedom to work in any medium and technique
  • Enables you to choose from a broad range of specialisms to take with them into industry


Modular structure

Teaching is almost entirely practical and studio-based, supported by lectures, seminars and tutorials. We place animation within a broader context of principles and theories of design, and you will gain an overall knowledge of design that keeps your career options wide open. You will also have the creative freedom and flexibility to develop your specific areas of interest, gaining transferable skills crucial to employability. Our academic team encourage you to express ideas and push the boundaries of creativity. Assessment is mainly through coursework. In your final year you will prepare for your Degree Show which will be visited by industry experts and potential employers.

Part-time study

If you study this course on a part-time basis you will typically complete 40-80 credits in a year, rather than the 120 credits of full-time students. All modules are taught during the day time and you will be studying alongside full-time students.

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Year 1 (national level 4):

  • Introductory Classical, Digital and Performance Practice (60 credits)
  • Animation Techniques (40 credits)
  • Design Theory 1 (20 credits)

Year 2 (national level 5):

  • Preproduction Practice (20 credits)
  • Maya for Beginners (20 credits)
  • Animation for Music, Titles and Idents (40 credits)
  • Animated Performance – Dialogue (20 credits)
  • Design Theory 2 (20 credits)

Final year (national level 6):    

  • Applied Animation (20 credits)
  • Professional Practice (20 credits)
  • Final Major Project (60 credits)
  • Dissertation (20 credits)

Fees and funding

The annual fee for this course is:

  • £9,250 if you are from the UK / EU

Questions about fees?

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