BSc (Hons) Games Development with Foundation Year (G46G)

 


Buckinghamshire New University



BSc (Hons) Games Development with Foundation Year



Course Overview

This course is offered as a four year programme, including an initial Foundation Year. You may also be interested in our three year BSc (Hons) Games Development course.

The Foundation Year will allow you to develop your academic study skills and build confidence in your abilities, identifying your own strengths and development needs for progression onto an undergraduate degree.

During your first year, we will help you identify what employers are looking for from their future recruits, including practical and transferrable skills, personal qualities and business awareness. This new knowledge will lay an excellent foundation for you when you graduate, enabling you to present yourself effectively to employers using a CV, application form and during interviews.

We will also encourage you to develop your entrepreneurial skills. We'll show you how to formulate a plan for a new idea or product, showing who your customers are and how their needs will be met. You' ll also learn how to pitch your ideas in a range of ways.

Other modules in the Foundation Year include Computing Essentials, covering web design and mobile apps, networking and programming, and also Digital Media which will give you the basic processing skills needed to manage content such as images, animations and audio.

The BSc (Hons) Games Development focuses on how to program games, from traditional software design and coding to the latest techniques employed within graphics and AI. The course also provides an insight into other disciplines within the industry (design, modelling, animation and business), to ensure you can appreciate the roles of others within a diverse team.


What will this course cover?

You will develop your programming skills (C#) and apply them to the development of 2D mobile and console games and 3D levels within a commercial games engine. Additional modules will provide a taste of other disciplines within the games industry including an introduction to games design and 3D modelling. Further modules provide a theoretical and practical understanding of the hardware on which games are deployed.

Throughout the course you will continue to develop your programming skills (C++) and apply them to the development of realistic AI and graphical applications using a graphics library. You'll be taught about the processes involved in managing the development of complex games within large teams and as member of your own team, develop a game in collaboration with students on other courses, such as BA (Hons) Audio and Music Production and BA (Hons) Animation and Visual Effects.

During your final year you will develop a physics engine and integrate it into a games engine. Extend your understanding of the more complex AI techniques used within games and given an insight into how games companies operate, along with invaluable tips on how to start a career in the industry, either as an employee of an established games studio or as an indie developer. A major component of the final year is the project, which provides you with an opportunity to draw on the knowledge and skills gained in the previous years, to develop a game or related software application.


   


Course Details

The lecturing team includes experienced professionals and there are regular visits from expert guest lectures who provide a context for the material being taught.

We are a member of the PlayStation® Vita Academic Development Programme run by Sony Computer Entertainment Europe (SCEE), which provides access to professional console development hardware and software tools.

We are an NVIDIA CUDA Teaching Centre. This is in recognition of the adoption of the CUDA parallel programming technology within the BSc (Hons) Games Development curriculum.

We are also a member of TIGA. The trade association representing the UK's games industry.


Teaching and Learning

Your course consists of a combination of structured learning and teaching activities and independent learning.

Structured learning activities include lectures, seminars, tutorials and other time-tabled sessions. The amount of time set aside for each activity (‘contact hours’) is set out in individual module descriptors and so will vary depending on the modules you take. When you are not attending structured learning and teaching activities you will be expected to continue learning independently through self-study. Typically this will involve reading journal articles and books, working on individual and group projects, using the library, preparing for seminars, and completing coursework assignments.

The programme specification will provide more information on the specific learning and teaching activities on this course.


Overall workload

Your overall workload will include your learning and teaching activities and independent learning with total study time of around 10 hours being worth 1 credit. While your actual contact hours will depend on any option modules you choose.


Course Modules

This module map provides a list of the modules that make up your course.

Each module is worth a specified number of credits (typically either 15 or 30 credits for undergraduate courses). Compulsory (or ‘core’) modules cover key subject knowledge, while ‘option’ modules enable you to develop your own interests. For a full-time course you must take modules worth a total of 120 credits at each level of the course. The number of option modules you can take depends on the number of compulsory modules at each level. You can find more information about how your course is structured via the Academic Advice pages.

Our teaching is informed by research and employer requirements, and modules change periodically to reflect developments in the subject area. In addition, where we have insufficient numbers of students interested in an option module, this may not be offered. If an option module does not run, we will advise you as soon as possible and help you choose an alternative module.

The modules available on this course are as follows:

Foundation Year Modules:
  • Project
  • Digital Media
  • Computing Essentials
  • Preparing for Success at University
  • Employability and Enterprise
Year 1 Modules:
  • 3D Modelling
  • Computer Architectures
  • Console Game Development
  • Game Design
  • Level Design
  • Maths for Games
  • Networking
  • Programming Concepts

Year 3 Modules:

  • Advanced Programming
  • Advanced AI for Games
  • Physics Engine Programmer
  • Data Structures & Algorithms
  • Game Engine Development
  • The Game Business
  • Project


Fees for September 2017 to August 2018 entry

  • Full Time Home and EU: Year Zero - £7,800, Year One - £9,250, Year Two - £9,250, Year Three - £9,250

Questions about fees?

Contact our Student Centre on:

http://studiawanglii.pl/article/8_finanse

Jak złożyć podanie?

http://studiawanglii.pl/article/10_rekrutacja



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