Reasons to study Digital Arts MA at De Montfort University:
- Students are able to develop their own digital arts specialism whilst gaining a multi-disciplinary understanding and experience of digital arts practice. Students are encouraged to take risks and innovate to develop truly extraordinary work
- The programme has close links with regional, national and international digital arts practitioners, networks and organisations
- Students have exposure to and interaction with a dedicated team of digital arts practitioners and research-active academics in both hands-on, collaborative workshops and visiting lectures
- Practical modules prepare students for the professional world of Digital Arts practice by challenging them to experiment with new technologies in both collaborative and independent capacities
- Seminar and research methods modules enable students to be active contributors to discussion of contemporary issues in the field of Digital Arts
- The programme draws on the resources and expertise of both the Faculty of Arts, Design and Humanities and the Faculty of Technology
- The new Vijay Patel building has been designed to provide the space and facilities where ideas can develop and flourish for all of our art and design courses – find out more
The Digital Arts masters is an exciting practice-based programme that runs across the Faculty of Arts, Design and Humanities and the Faculty of Technology. Students will develop their own innovative work within the wider critical contexts of digital practices, in areas including interactive visual and performance arts and media, networks and collaboration, haptic and audio interaction, performance technologies and the innovative application of new technologies to music.
Structure and assessment
Research Methods for Creative Practice
This module provides a grounding in research methods for creative technologies projects, offering students methodologies and techniques to support and develop their learning throughout their course of study. The module will cover research methods across art and design, humanities and technology. Students will be given techniques in methods of collaborative and cooperative working as well as systems of the development of creative ideas and research.
Digital Technologies for Arts Practice A/Digital Technologies for Arts Practice B
These modules provide a practical understanding of a range of different digital technologies through workshops and lectures delivered by established practitioners in the field and will be assessed through a negotiated group project, where students work collaboratively to produce a piece of digital artwork.
Digital Arts Seminar I
This module serves as a forum for the survey and discussion of important theoretical texts and examples of practice in the field of digital arts. Students will identify an area of interest, and make a research presentation of their own practical interests in the context of the texts/practices discussed in the seminar, helping them to situate their practice in relation to research in the broader field, and to share their discoveries with a diverse group of practitioners.
Professional Practice Workshop
This module will give students a practical understanding of the different methods of dissemination, presentation and communication of practice/research/projects in creative technologies as well as practical experience in presenting their research to a range of audiences. It will cover types of research outputs and dissemination, research presentation formats, ways to present and market research to different audience types, communication and presentation techniques, and project planning, culminating in an assessed showcase event for both public and private audiences.
Digital Arts Practice A/Digital Arts Practice B
These modules will continue to expose students to new technologies for digital arts practice, as in Digital Technologies for Arts Practice, while shifting the focus from collaborative exploratory workshops to the pursuit of developing individuals’ creative interests in practice. The module will be taught through workshops, tutorials, and critique/presentation of individual projects. Students will be assessed on the bodies of practical work produced in the module.
Digital Arts Seminar II
This module serves as a forum for the survey and discussion of important theoretical texts and examples of practice in the field of digital arts. Toward the middle of the semester, the students will become responsible for selecting texts and practices for discussion and leading sessions. Students will produce a piece of scholarly writing on the relationship of their digital arts practice to a specific text.
This module is the culmination of practical modules designed to support students in a structured progression through the establishment, development and evaluation of a digital arts practice, and the production of an individual body of work, as a means to a tacit and articulate understanding of the contemporary subject at an advanced level. It is an opportunity for students to demonstrate initiative, personal responsibility, complex decision making, and that they have acted autonomously in planning and implementing tasks at a professional level.
Note: All modules are subject to change in order to keep content current.
Facilities and features
Digital Arts students will have access to specialist facilities and resources from across the Faculties of Arts, Design and Humanities and Technology.
Portable equipment is also available to loan out for use both on and off-campus.
Students will benefit from the newly developed facilities in the Arts Tower of the Vijay Patel building, including the Digital Arts Floor, an experimental space for innovation in digital creativity. You can also make use of a range of IT facilities, including a number of graphics and multimedia labs complete with software for drawing, multimedia, 3D modelling, animation and video.
The main Kimberlin Library is open 24 hours a day, 365 days a year (other than in exceptional circumstances) and offers a huge range of online resources, all of which can be remotely accessed from anywhere you choose.
The library is run by dedicated staff who offer additional support to students, including help with academic writing, research strategies, literature searching and reference management and assistive technology, and mathematical skills for non-maths students. There is also a Just Ask service for help and advice, available via email or telephone.
Our Learning Zones and the The Greenhouse also provide space for group or individual work and study.
There are 1,600 study places across all library locations, more than 700 computer stations, laptops to borrow, free wi-fi and desktop power outlets.
You can also book rooms with plasma screens, laptops and DVD facilities for group work and presentations, secure an individual study room with adjustable lighting or make use of our assistive technology.
Opportunities and careers
Starting a business
If you are thinking of starting your own business or working for yourself, the Enterprise Team can help provide you with the right advice and guidance to get your business off the ground.
This is our innovative international experience programme which aims to enrich your studies and expand your cultural horizons – helping you to become a global graduate, equipped to meet the needs of employers across the world.
Through #DMUglobal, we offer a wide range of opportunities including on-campus and UK activities, overseas study, internships, faculty-led field trips and volunteering, as well as Erasmus+ and international exchanges.
Employability is achieved through teaching and learning methods and assessment formats that mirror real-world professional briefs, as well as a professional practice module. The degree supports a range of contemporary career choices including visual art, digital arts curation, game art, virtual environments, interactive art, holographic imagery, web content development, music technology and digital performance. Graduates have the skills relevant to a fast-changing workplace, and understand their role and value within that environment, enabling them to enhance the culture and economy of the region as well as nationally, and internationally.