Our digital media and development degree helps you achieve your creative goals through a combination of digital design and programming skills. You’ll use a range of state of the art software which is industry standard. The pathway in web and applications allows you to specialise in web design and the development of digital and mobile applications.
The digital media sector continues to evolve, with the growth of mobile usage and immersive technologies. This degree prepares you for a range of exciting careers in digital media and helps you adapt to jobs of the future as well as the present.
What you should know about this course
What you will study
Year 1
Students are required to study the following compulsory modules.
- Games and Interactive Systems (30 credits)
- Object Oriented Programming for Games and Digital Media (15 credits)
- 3D Modelling (15 credits)
- Digital Media Design (15 credits)
- Programming for Games and Digital Media (15 credits)
- Digital Media Technology (15 credits)
- Mathematics for Computer Science (15 credits)
Year 2
Students are required to study the following compulsory modules.
- Installation Development Project (15 credits)
- Web Programming 1 (15 credits)
- Web Programming 2 (15 credits)
- Interactive Media Development (30 credits)
- Group Project (30 credits)
- Research Methods for Games and Digital Media (15 credits)
Year 3
Students are required to study the following compulsory modules.
- Mobile Application Development (15 credits)
- Human Computer Interaction and Design (15 credits)
- Final Year Projects (60 credits)
- Digital Media Campaign (30 credits)
Careers and placements
Will I have a work placement?
This course can be taken in sandwich mode, which means you can take a year to work in industry between your second and final years of study. Sandwich placements are relevant to your degree subject and are paid roles. It is the very best way of preparing you for successfully finding a job quickly when you graduate.
For those students who are interested in pursuing a career in teaching you also have the option to select a module for which you will be required to undertake a short-term placement in a school or college.
How long is my placement?
Sandwich placements last for between 9-13 months. Work-based learning module placements are normally one day a week for either one or two terms depending on the number of credits available from the module.
What are the financial arrangements?
Sandwich placements are paid roles whereas work-based learning module placements are normally unpaid.
What sort of careers do graduates pursue?
Former Games and Digital Media students have secured placement years at Disney, Space Ape Games, Nickelodeon, and Warner Brothers.
Career destinations include the independent and mobile games sectors as programmers, modellers and designers, the Augmented, Virtual and Mixed reality developers, UI and UX designers for digital media and games, games content creators and deliverers, back-end developers and content managers.
Recent positions secured by Games Design and Digital Media graduates include Motion Capture Technician at The Imaginarium Studios, Serious Games Developer at Arup, Software Engineer at Bossa Studios, and Creative Product Specialist at Celtra.
Are internships available?
Students are encouraged to take up Summer internships during the Summer holidays, though it is up to the student to find them. Support is available to students from the Employability and Careers Service when applying for placements and internships.
Do you provide employability services?
Employability activities take place all the time at Greenwich and students are encouraged to take part in as many opportunities as possible. The central Employability and Careers Service provides support for students preparing to apply for placements and graduate roles, such as CV clinics, mock interviews and employability skills workshops. In addition, your School has a dedicated Employability Officer who will be organising work-related activities throughout the year which will help you to build you industry knowledge and networks.
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