Overview
This degree is designed to be a highly focused programming course aimed at producing specialised software developers for the games industry world-wide.
- The course is primarily focused on the technical elements of game engineering such as simulation programming and high-performance software engineering. In addition, you will be expected to study supplementary subject areas such as games design, usability, and asset generation, which aims to deepen your understanding of the industry.
- The course covers the essentials of games technology, such as state-of-the-art techniques in computer graphics for real-time rendering of game environments, physics programming for realistic game interaction, artificial intelligence for creating compelling game opponents, networking essentials for game operability, user-centred design techniques, playability, and games concept development, as well as the latest developments in the games and creative industries.
- It is designed to produce graduates with a high level of knowledge in computer science, sharing modules across our suite of computing courses, as well as specialist modules at each level in content creation, concept development, physics and graphics programming; 3D Modelling and animation; games and artificial intelligence (AI); advanced GPU programming; and advanced games programming.
Course information
The successful completion of this professionally accredited degree will teach you to program and develop the latest games and interactive applications, understand games hardware and programming techniques, as well as developing entertaining games content.
It is designed to produce graduates with a high level of knowledge in computer science, sharing modules across our suite of computing courses, as well as specialist modules at each level in: content creation, concept development, physics and graphics programming; 3D Modelling and animation; games and artificial intelligence (AI); advanced graphics programming; and advanced games programming.
The course recognises ongoing changes in global and national organisational contexts, such as the emergence of new technologies, policy design processes and the impact of ethical debate. We rely on research-led teaching, industry engagement and international perspectives to seek to enable you to analyse these topics in contemporary and relevant settings. For example, many of the staff on the course research and publish in international journals on the subject of games. They bring this cutting-edge expertise and interest into the classroom.
The course covers the essentials of games technology, such as state-of-the-art techniques in computer graphics for real-time rendering of game environments, physics programming for realistic game interaction, artificial intelligence for creating compelling game opponents, and networking essentials for game operability, user-centred design techniques, playability and games concept development as well as the latest developments in the games and creative industries.
Why choose this course?
The video games market will more than double to become a $300bn-plus industry by 2025, according to GlobalData, constantly challenging the capabilities of consumer-grade hardware and charting the evolution of that hardware. All of this is made possible by talented programmers with a passion for the games they create. This course has been designed to equip people who can bring that enthusiasm to their studies, with the tools to succeed in a fast-paced and ever-changing industry.
- The technology, practices and challenges involved in game development are continually evolving, therefore the course content reacts dynamically to reflect the complexities of this modern and increasingly interconnected sector.
- The course aims to empower you with the fundamental capabilities needed to pursue independent game development, as well as giving you the opportunity to gain professional tools and wider contextual understanding of game engineering upon successful completion, to succeed in larger studios.
- The course team recognises the ever-changing nature of games technology, including the emergence of new and disruptive technologies, policy design processes and the impact of ethical debate upon the sector. As a result, the Games Technology BSc (Hons) course strongly relies on research-led teaching, industrial engagement and international perspectives which aims to teach you how to analyse these topics in contemporary and relevant settings.
In January 2021, Coventry University participated in Global Game Jam, an online competition where more than 28,000 game creators in 104 countries at 585 virtual sites around the world created over 6,000 games. Students had just 48 hours to create a game, and here are the games they made.
International experience opportunities
Games Technology attracts a significant number of international students each year and computer game development is an international business. Most of the technical subjects you learn are applicable worldwide and, where they exist, significant regional or country-specific differences are highlighted. For example, the emphasis for different colours in different cultures, such as white being associated with death in Japan.
If you have a desire to travel it is possible to study abroad for a year at universities around the world, for example, in Brazil. The opportunity for a sandwich placement means we will also support you in finding an internship anywhere in the world and in seeking financing for that experience. Our collaboration with Online International Learning (OIL) projects means you also have the opportunity to work collaboratively on projects with students in universities in Brazil and Indonesia.
Many of our field trips and industry visits we offer also take place abroad. In the past, for example, students have visited Indonesia where students participated in an international games jam, visited local game companies and an exciting cultural program.
Career prospects
The course aims to develop key competencies in technical games production, critical analysis, application of theories and concepts to real-world scenarios, localisation and digital literacy.
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