If you want to become a skilled and professional game artist, our BA (Hons) Game Art degree develops the creative and technical skills you will need.
You’ll develop traditional art skills alongside cutting-edge digital artwork. Your studies will also explore professional and theoretical elements of the games industry.
The Game Art course includes professional live briefs, competitions, game jams and project collaborations with other courses such as Games Design and Computer Animation to design, develop and publish games for PC, console and mobile games.
Our award-winning students have gone on to work for big-name studios including Ubisoft, Supermassive Games, Sega, Climax Games, Codemasters, Airship, Rockstar and more.
See student and graduate work on: USW Games blog; ArtStation; Twitter and Instagram.
What you will study
Year one: Game Art degree
Year one introduces core art skills, with drawing, sculpting, 3D modelling and texturing taking centre stage, before you progress to more complex technical software. You’ll gain a greater understanding of these core skills through the study of comparative anatomy, architecture, environmental design and vehicle modelling, through a series of small projects and external reference trips.
- Technical Studies
- Character and Creature Design and Modelling
- Visual Studies for Game Art
- Game Art Studies 1
- Introduction to Game Art
- 2D and 3D Game Art Production
Year two: Game Art degree
In the second year, you’ll look more closely at concept art, high-end modelling and visual design for any game platforms. Collaboration with other courses will allow you to complete a live brief in a scenario that simulates the industry.
- Advanced 2D & 3D Game Art
- Professional Practice (Game Art)
- Practice Based Techniques
- Game Art Studies 2
Year three: Game Art degree
In year three, you can specialise in character and creature art, vehicle modelling, environment design, and creation and concept art, or you can choose to collaborate across multiple areas and work within a games team as a production artist. Written elements will underpin your creative work and shape your future industry direction.
- Game Art Project 2 – Development
- Commercial Project
- Game Art Project 1 – Preproduction
- Future Ready
- Critical Research: Computer Games
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