If your aim is to become an artist in the Games industry, then this Game Art degree has been designed to develop your passion, drive and commitment to become a highly talented game artist, turning your dreams and aspirations into tangible, marketable and industry-level game artist skills.
With gamers’ demands for realistic and imaginative graphics having increased as new hardware technology has developed, the Games Art course will help you practise traditional art skills alongside cutting-edge digital artwork and allow for your career pathway to open into a variety of future directions.
Over the three years, your studies will explore the professional and theoretical elements of the games industry, you will also have the opportunity to work on group projects with students from other courses allowing you to design, develop and publish games.
Your studies will explore professional and theoretical elements of the games industry. You’ll also work on group projects with students from other courses to design, develop and publish games for PC, console and mobile game environments.
Year one: Game Art degree
Year one introduces core art skills, with drawing, sculpting, 3D modelling and texturing taking centre stage, before you progress to more complex technical software. You’ll gain a greater understanding of these core skills through the study of comparative anatomy, architecture, environmental design and vehicle modelling, through a series of small projects and external reference trips.
- Technical Studies
- Character and Creature Design and Modelling
- Visual Studies for Game Art
- Game Art Studies 1
- Introduction to Game Art
- 2D and 3D Game Art Production
Year two: Game Art degree
In the second year, you’ll look more closely at concept art, high-end modelling and visual design for any game platforms. Collaboration with other courses will allow you to complete a live brief in a scenario that simulates the industry.
- Advanced 2D & 3D Game Art
- Professional Practice (Game Art)
- Practice Based Techniques
- Game Art Studies 2
Year three: Game Art degree
In year three, you can specialise in character and creature art, vehicle modelling, environment design, and creation and concept art, or you can choose to collaborate across multiple areas and work within a games team as a production artist. Written elements will underpin your creative work and shape your future industry direction.
- Game Art Project 2 – Development
- Commercial Project
- Game Art Project 1 – Preproduction
- Future Ready
- Critical Research: Computer Games
A team of USW Games students who won £25,000 as part of a national competition for talented young games developers have now set up their own video game studio following graduation, pitching to Playstation in their first year of business!
Laura Wells, Thomas Woodward, Liam Jones and Kevin Ho founded Mochi Mode in 2017 after wowing the judges and public with ‚Moo Moo Move’, an arcade game with bright visuals and simple gameplay that sees players controlling a herd of cows.
Since graduating, Mochi Mode have gone from strength to strength, and further developed both ‚Moo Moo Move’ and their business.