Video games have eclipsed the film, music and video industries as the dominant entertainment sector in the UK.
Our course is designed to equip you for roles that require a vocational aptitude in gaming technologies and tools.
You will gain industry-relevant experience in using different game engines, such as Unity3D, Unreal, CryEngine and Godot. You will develop your skills in sound engineering and cross-platform development, such as Console, Mobile, Virtual and Augmented Reality.
Study a diverse range of practical topics such as Audio for Games, Game Engine Scripting and AI for Simulation, and develop a comprehensive set of transferable skills that you can apply to the areas of games development that interest you the most. You will also have the opportunity to make a short game using an engine of your choice.
Games Production BSc shares a common first year and some later modules with Computer Games Programming BSc. This shared focus means you have the flexibility to decide which direction you wish to specialise in once you have gained some experience of each area.
- Benefit from an engaging curriculum that develops your skills in using a range of game engines, 3D modelling software and design IDEs, so you can graduate as a confident and industry-ready computer games producer. Graduates from the related Computer Games Programming BSc are working for gaming companies such as Codemasters and Rockstar North.
- Study specialised topics, such as normal mapping and shader programming inside the Unity3D and Unreal engines, as well as exporting models in FBX and OBJ formats from 3D modelling integrated design environments (IDEs,) such as Maya, 3DS MAX and Blender, into your games.
- Access our dedicated game development studios, featuring some of the latest technologies for playing and developing games on a range of platforms. Our studios are equipped with a mixture of high-spec gaming computers & hardware and games development software.
- Join our thriving gaming societies to build on what you learn on the course by playing games, taking trips to professional gaming events and competing in tournaments. Our Games Development Society gives you the opportunity to work alongside Game Art students in games jams.
- Enhance your employability by taking part in industry-focused scenarios such as a task during the Game Prototype Development module, developing your own portfolio and producing your own short game as part of your studies.
- Apply for a year-long placement opportunity with support from our dedicated faculty placement team. DMU students have landed roles with companies including Havok, DIGIT, Riot, Black Shamrock and Microsoft.
- Enjoy an international experience with our DMU Global programme. During previous trips, students from related courses have gained key insights into San Francisco’s tech industry and visited New York’s Spyscape Museum.
Structure and assessment
- Introduction to C++ Programming
- Introduction to Object Oriented Programming in C++
- Computer Ethics
- Computer Law and Cyber Security
- Computer Systems
- Computer Networks
- Game Architecture and Design
- Game Prototype Development
- Introduction to 3D Modelling
- Mobile Games Development
- Game Engine Scripting
- Advanced 3D Modelling
- AI for Simulation
- Progressive Games
- Game Engine Group Project
- Advanced Game Engines
- Quality Assurance for Games
- Games Platforms
- Audio for Games
- 3D Set Design, Architecture and Lighting
- Final Year Project
Teaching and assessments
Your first year modules are shared with Computer Games Programming BSc, so you can decide which course to follow at the end of the year. You will normally attend around 12-16 hours of timetabled taught sessions each week, split across a variety of lectures, small group activities and practical Games Lab sessions. You will also be expected to undertake at least 24 further hours of directed independent study and assignments as required.
All modules are assessed by course-work submission, in the form of a practical Final Project and some are assessed by phase test, such as the 3D Modelling module.
All second-year modules are assessed by course-work submission, in the form of a practical Final Project. There will also be a Group Project, which will be shared with Computer Games Programming, as part of the assessment.
All third-year modules are assessed by course-work submission, in the form of a practical Final Project. You will also be required to submit a Final Year Project.
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