Course overview
Interactive Media and Web Technologies BSc (Hons) responds to an increasing demand in the creative industries for imaginative individuals with a flair for developing creative user interfaces, combined with web and media content development skills.
- During the course, you will be given the opportunity to apply key programming, media production, scripting, user experience design and web development skills in creative contexts.
- You will be provided the opportunity to contribute to exciting interactive media projects using emerging technologies such as virtual and augmented reality and live motion capture.
- The course is practically focused, with an emphasis on the production of industry-ready portfolio material.
Why you should study this course
This course is informed by theory and practice in visual information design in many forms, including, but not limited to:
- user experience design
- web development
- digital media and photography
- video
- 2D and 3D graphics
- animation and the transmission of that content through Information and Communications Technology (including, but not limited to, streaming media, ‘smart’ television, web data services, smart devices, information displays, museum displays, AR and VR interfaces)
In January 2021, Coventry University participated in Global Game Jam, an online competition where more than 28,000 game creators in 104 countries at 585 virtual sites around the world created over 6,000 games. Students had just 48 hours to create a game, and here are the games they made.
How you’ll learn
Actual teaching contact hours will vary depending on the level of study and the requirements of a particular semester. A significant part of the course is studio-based content development (web and media). Lectures and laboratory sessions, seminars and tutorials are also utilised. Online teaching and learning are utilised to support module work.
In addition, you will be expected to undertake significant self-directed study each week, depending on the demands of individual modules. The number of hours of class time will vary from year to year: it’s likely to be around 14 hours contact per week in the first year (around six hours per week per module) dropping to around 10 (around four hours per week per module) in the final year as you become a more independent learner.
As an innovative and enterprising institution, the university may seek to utilise emerging technologies within the student experience. For all courses (whether on-campus, blended, or distance learning), the university may deliver certain contact hours and assessments via online technologies and methods.
Assessment
This course will be assessed using a variety of methods which could vary depending upon the module. Assessment methods include formal examinations, coursework, tests, essays, practical or project work, group work and presentations.
The Coventry University Group assessment strategy ensures that our courses are fairly assessed and allows us to monitor student progression towards the achieving the intended learning outcomes.
Job ready
On successful completion of this course, we would expect a graduate to be:
- An internationally focused computing professional who is design aware, or
- An internationally focused design professional who is programming aware.
International experience opportunities
The university is committed to providing a global educational experience and we encourage you to undertake a placement year or study year abroad after your second year of study. We will endeavour to support you in finding a placement anywhere in the world and in seeking financing for that experience*.
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