The MA Games Enterprise is an innovative course that will give you the opportunity to develop artistic, design, technical, production and enterprise skills. It builds upon the existing successful teaching at undergraduate degree level within this subject area that has produced award-winning game developers, SMEs, artists, and designers.
The Games Enterprise masters is aimed at those who wish to expand their existing skills and develop their practise within an environment that functions as a small development company, but who also wishes to tailor their learning to their own specialism. Using proven industry simulation techniques and collaborative practices, this course emulates team-based activity as used within the industry.
As part of becoming a video game making master, you will develop several game projects that have robust documentation, detailed business strategy and, of course, a game to be proud of.
See student and graduate work at via our social media platforms; @USWgames on Twitter, USWgames on Youtube and USWgames on itch.io.
In 2020, the Games courses at USW have been ranked amongst the top 20 Game Design & Development Schools in the world by the International CG organisation „The Rookies” (formerly The CG Student Awards), who have also officially accredited the University of South Wales as a Certified School.
What you will study
The MA Games Enterprise course will push students to develop their practice as games developers – analytical, artistic, conceptual, design, entrepreneurial, reflective and technical areas are explored. The use of a wide range of software tools for development and project management is encouraged, which will also facilitate the capturing of developmental evidence for research and development journals and reflection.
Selection of modules include:
- Design and Aesthetics
- Technology and Engine
- Creative and Cultural Entrepreneurship
- Contexts and Market
- Playtesting, Prototyping and Evaluation
- Major Project
Teaching
The MA Games Enterprise course will be taught through a variety of seminars, discussions and presentations. With a focus on active and practice based learning, using live projects and collaboration.
All staff are active in research, consultancy, or employed within the games industry.
Assessment
You will study through a mixture of lectures, seminars, tutorials and project supervision. Guest speakers from within the industry will enhance your experience – these might be from within the areas of design, programming, development or enterprise.
Towards the end of the course you will produce a final game with accompanying documentation that exemplifies the design process, play testing and evaluation, promotion and enterprise and, in addition, may have opportunities to showcase your work towards publishing your final game.
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