The MA Games Enterprise is an innovative course that will give you the opportunity to develop design, production and enterprise skills. It builds upon the existing successful teaching at undergraduate degree level within this subject area that has produced award-winning game developers, SMEs, artists and designers.
The Games Enterprise masters is aimed at those who wish to expand their existing skills and develop their practice within an environment that functions as a small development company, but who also wishes to tailor their learning to their own specialism. Using proven industry simulation techniques and collaborative practices, this course emulates team-based activity as used within the industry.
The MA Games Enterprise course will push students to develop their practice as games developers – analytical, artistic, conceptual, design, entrepreneurial, reflective and technical areas are explored. The use of a wide range of software tools for development and project management is encouraged, which will also facilitate the capturing of developmental evidence for research and development journals and reflection.
Selection of modules include:
- Design and Aesthetics
- Technology and Engine
- Creative and Cultural Entrepreneurship
- Contexts and Market
- Playtesting, Prototyping and Evaluation
- Major Project
The MA Games Enterprise course will be taught through a variety of seminars, discussions and presentations. With a focus on active and practice based learning, using live projects and collaboration.
All staff are active in research, consultancy, or employed within the games industry.
You will study through a mixture of lectures, seminars, tutorials and project supervision. Guest speakers from within the industry will enhance your experience – these might be from within the areas of design, programming, development or enterprise.
Towards the end of the course you will produce a final game with accompanying documentation that exemplifies the design process, play testing and evaluation, promotion and enterprise and, in addition, may have opportunities to showcase your work towards publishing your final game.
Successful graduates will be in a position to apply for roles within games development and also have the skills and knowledge to be able to set up their own start-up companies.
Our graduates have gone on to work for companies Ubisoft, Rockstar North, Codemasters, TT Games, Tiny Rebel Games, Painting Practice, Party Llama Games, 5th Planet Games and Breach VR.
Some have stared up their own companies like Mochi Mode, Ironsmith Studios, other have gone on to work as freelancers or in games education.
Our students have also had success in graduate completions like Tranzfuser and obtaining IDGA scholarships.